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Hello. My name is The Booboo. Welcome to my games section. Various games are available here, some coded in C++ and some coded using Flash. The Flash games can all be played over at www.weebls-stuff.com. If you like them and need a Flash game doing, I am available for freelance employment. Click on "Employ Tim" above for more details. Flash Games Pumpkin Panic
A special myself, Weebl and Peabo made for last year's Halloween. However, it can be enjoyed at other times of the year also.
Ultimate Pie Theft
It was a great honour for me to be involved in making the official Weebl & Bob Pacman game!
Dogfight This is an online multiplayer game I made with the good people at Weebl's Stuff. You need to shoot the other player down!
C++ Games Level Shmup
Level Shmup is an old-school arcade style shoot-em-up game in the style of classics such as R-Type and Gradius. Interesting features of this game include the ability to fire in eight directions, and an adaptive difficulty curve. The game automatically gets easier or harder based on your performance, with bonuses awarded for completion on the highest difficulties.
Survival Shmup
Survival Shmup is a similar style of game to Level Shmup - a horizontal shooter with eight-way firing. It takes place on a single, never-ending level, which bombards you with a constant stream of increasingly tricky enemy ships, so it's a straight-up high score challenge.
Nee Way
Nee Way is a puzzle game for Windows which I developed for my final year project at university, it's a game in the vein of mobile-phone craze "snake", with no fewer than nine different control systems. Why so many? Well, the aim of the project was to make a game that was just as playable for people with disabilities as it was for people without. To this end I like to think I succeeded, but hey, why not download it and judge for yourself?
The game doesn't have full documentation at the moment, so here's a hastily arranged FAQ: 1. I downloaded the game and it doesn't install/work! Unfortunately, I have only recently dredged Nee Way from the vaults, and as such have packed all the required files into a zipped folder, and popped it on the site. If you can't "unzip" the folder, try downloading Winzip here. Once it's unzipped, just open the folder, wherever you've put it, and double-click the file called "neeway". If for any reason the game doesn't load, it's probably because you haven't got a plugin or some such thing that it needs. It requires Direct X 8.0 or above, but most modern computers will have this as standard. Part of the program was also written in Visual Basic 6.0, which has a few funny dependencies of its own. If you have any problems, please let me know at tim@timsrecordlabel.com 2. What is this baffling options screen I see when I load the game? Yes, it is a bit odd. This is because the game was designed for use by school teachers, who would configure a preferred setup for each pupil, each of whom might use a different control system and/or difficulty. A full guide to the various setups and controls is coming very very soon indeed. 3. I played Nee Way all night and got a well wicked score but there's no high score table. Are you insane? Yes and no. The original prototype of the game was developed in QBasic on a 486, and had a high score table. It may make it onto this site if I can track down someone I gave a copy to (my parents put the old computer with all the source code on it in a skip by mistake). However, as this version has so many ways to play, I couldn't see a way to implement a fair leaderboard system, so the idea was that teachers could keep manual records of scores for each pupil if they wanted (hence the "last score" section). Louis has pledged to write a Perl script to grab the score off the screen now that he has use of his arm again, but I'm assuming he'll want to play battlefield online for some considerable time before embarking on such an endeavour. 4. Gimme the source code and I can hack it sweet LOL ROTFL Yes, yes, for all you Linux enthusiasts the project will be made open source in future, I just need to work out which of the myriad of project files to put up on the site and get it a bit more organised. Then you can all stop asking me these questions and go away and code whatever you want into the game yourselves. 5. What, no documentation? As I said in question 2, full documentation will be here super quick. |
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